How can distributed edge rendering technology improve metaverse development? (Part 1)
With the advance of new technologies like AR, XR and 3D NFTs, the metaverse industry is experiencing a period of tremendous growth, as blockchain, AI and a myriad of Web3 projects have begun to shape the metaverse service model. Due to the volume of resources required to power metaverse environments, edge computing is playing an increasingly important role, and the benefits are clearly visible in the hyper realistic virtual worlds being built by developers every day, as they transfer increasingly more of the offline world into their online creations.
At the same time, the proliferation of 5G communications networks and a rapid increase in commercial Web3 applications have accelerated our advance into the digital era, leading to a rapid expansion of the Internet of Things (IoT), an increase in the protection of personal data and digital assets through improved governance and security, and the elevation of decentralised edge rendering to a pivotal role in the ongoing convergence of the physical and digital worlds.
Edge computing and rendering perform a critical function in the design and building of the metaverse. Caduceus edge rendering overcomes the limitation of digital twin applications for developers and vastly increases their ability to work flexibly on decentralised infrastructure. The number of types of digital twin, the compatibility across chains and metaverse environments, and the speed at which developers are able to build all increase exponentially.
This article examines the importance of edge rendering technology in metaverse development, analysing it from two different perspectives: the edge rendering function, and the impact of cloud-native technology on edge computing.
Edge rendering is performed by a distributed task management application at the edge of a cloud-native operating system, accelerating rendering by providing high-performance, low-latency processing at a location close to the user. Through intelligent task scheduling, optimised network transmission, real-time communication protocols and custom processing, it provides on-demand rendering resources for multiple industries including cloud gaming, VR, film and TV animation production.
The Caduceus Metaverse Protocol has a highly efficient distributed task scheduling system that takes edge computing performance to new extremes of speed and efficiency. The user interacts via the distributed task manager, which schedules the processing with the Caduceus network. The following point-to-point transmission, from the user’s device to the edge node, the completion of rendering, and the return from the edge node to the user are in stunning real-time.
There is no unified rendering model that can be applied to all edge management, but with different combinations of distributed task manager features, any potential edge application can be configured for by taking into account the resource capacity of the task manager, acceptable accuracy loss, rendering performance execution, and variables such as latency and power consumption.
With the industry’s leading edge rendering technology, Caduceus can help metaverse developers build quickly and at low cost, providing powerful resources to meet the demands of multiple applications through a variety of innovative features. With these resources accessible at any time and in any place, metaverse developers can truly begin to realise the potential benefits of connecting the real and virtual worlds.
Edge devices can include diverse hardware resources, such as smartphones or tablets with different CPU cores, DSPs, GPUs, and NPUs, and many systems can only employ a single processing resource, such as a CPU or GPU, and are unable to maximize hardware performance.
Based on a HyperCube architecture with high bandwidth, low latency, high-speed P2P network and distributed task scheduling system, Caduceus provides developers with a fast and highly stable system, allowing them to take advantage of a large-scale, globally distributed node network, reducing the distance between users and rendering resources.
But the distributed task scheduling system is more than just a new process to support the development of metaverse platforms, it is a tool for the construction of an entirely new economic model. The metaverse is entering a period of exponential growth, undergoing rapid change, and when global digitalisation reaches critical mass with the formation of a new, virtual state, Caduceus will provide the infrastructure technology layer on which the first state of the metaverse is built.
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